Zhirui CH

热衷于打磨清晰、优雅的代码架构,I love crafting clean, thoughtful code architecture,
把天马行空的想法,and turning imaginative ideas
做成真正好玩的游戏。into games that are a joy to play.

UE5 × Unity主力引擎Main engines
11收录项目Portfolio projects

我的来时路My journey

  1. 浙江工商大学Zhejiang Gongshang University

    计算机科学与技术 · 综合成绩 88.6 / 100 · 排名 6/137(前 4.5%)B.E. Computer Science · 88.6 / 100 · Rank 6/137 (Top 4.5%)

  2. 腾讯Tencent

    客户端开发实习 · 小游戏维护迭代 · 断线重连Client development intern · live mini-game maintenance

  3. 腾娱互动Tengyu Interactive

    客户端开发实习 · 3A 开放世界 · 三消玩法Client development intern · AAA open world · match-3

  4. 南加州大学 USCUniversity of Southern California

    计算机科学(游戏开发)硕士在读 · 预计 2028 毕业M.S. Computer Science (Game Development) · Expected 2028

在实战中,持续进化。Learn. Build. Level up.

腾讯Tencent

人间异想计划人间异想计划

我的职责My contribution

客户端开发实习生Game Client Developer Intern

  • 接手一款 线上小游戏 的维护与迭代,快速读懂遗留代码库,在既有架构上持续交付功能与修复。Took over maintenance and iteration of a live mini-game, quickly ramping up on the legacy codebase to keep shipping features and fixes within the existing architecture.
  • 实现 断线重连 机制,保证弱网 / 掉线场景下的对局恢复与数据一致,提升线上体验稳定性。Implemented reconnection (disconnect-recovery) so matches recover cleanly and stay consistent under weak-network / drop scenarios, improving live stability.
  • 开发 / 完善 关卡编辑器,让策划能够高效地配置、调整与迭代关卡内容。Built and improved a level editor, letting designers configure, tweak and iterate on level content efficiently.
断线重连关卡编辑器工具开发Gameplay

腾娱互动Tengyu Interactive

腾娱互动 · 杭州Tengyu Interactive · Hangzhou

3A 怪谈 · 开放大世界AAA horror open world

客户端开发实习生Game Client Developer Intern

  • 在一款 3A 怪谈题材开放大世界 项目中,从 0 搭建一款类三消小游戏 的完整玩法。On a AAA horror-themed open-world title, built a match-3-style mini-game from scratch.
  • 独立交付可玩原型,把玩法规则、交互反馈与运行逻辑串联成完整的可玩体验。Independently delivered a playable prototype, connecting gameplay rules, feedback and runtime logic into a complete playable experience.
  • 开发配套的 关卡编辑器,支撑策划快速配置、调整与迭代关卡内容。Built a companion level editor that let designers configure, tweak and iterate on levels quickly.
3A 开放世界三消玩法原型关卡编辑器

我的技术栈My toolkit

从客户端架构,到完整的可玩体验。From client architecture to a complete playable experience.
拖动或点击技术块,投喂 Doro,建造它的新家。Drag or tap a skill to feed Doro and build its home.

项目实践Used in projects接触 / 学习中Exploring / learning

游戏引擎Game engines

编程与脚本Languages & scripting

架构与设计模式Architecture & patterns

框架与中间件Frameworks & middleware

玩法与动画Gameplay & animation

渲染与联机Rendering & networking

工程与制作工具Workflow & creation

Doro 的小小世界Doro's little world

Lv. 0
Doro:粉发、白色身体的直立小人
有吃的吗?Got a snack?
松手,开饭!Drop it. Snack time!
废料场Scrapyard0 / 20

再喂 4 次,搭起小营地。4 snacks to build a little camp.

  1. 废料场Scrapyard
  2. 小营地Camp
  3. 小花园Garden
  4. 温暖的家Home

投喂进度会保存在这个浏览器里。Your progress stays in this browser.