传送门实时渲染(RenderTexture + 虚拟相机)、门中门递归渲染(最多 10 层)、斜近裁剪面 (Oblique Near Clip) 与平面几何裁剪着色器。Real-time portal rendering (RenderTexture + virtual camera), recursive portal-in-portal rendering (up to 10 levels), oblique near-clip planes and a planar geometry-clipping shader.
PROJECT 04 / 2025
TimelessGT · 传送门解谜TimelessGT · Portal Puzzles
个人项目Independent
UnityURPC#ShaderCinemachine
这个项目,做了什么?What did I build?
基于 Unity URP 的第一人称 3D 传送门解谜游戏,完整复刻类《传送门》(Portal) 的核心技术栈。A first-person 3D portal puzzle game in Unity URP — a full recreation of the Portal-style technical stack.
玩家 / 子弹 / 可拾取物的无缝穿越(克隆体 + 平面裁剪),以及传送门枪式放置(射线检测 + 表面法线对齐)。Seamless traversal for the player / bullets / pickups (clone bodies + plane clipping), plus portal-gun placement (raycast + surface-normal alignment).
